Mobile 3D Unity platformer

2016

Mobile 3D Unity platformer

2016

3D cross-platform (Windows, Android) platformer made in Unity, with 3 distinct levels. Created in a for a University project, and designed to play nicely in landscape mode on a smart phone.

Uses keyboard for PC, and an on-screen joystick and buttons for mobile.

Island materials prototype

2016

Island materials prototype

2016

An experiment in UE4 node-based material shaders, including a multiple materials with HLSL custom nodes. Materials were created for the shoreline, ocean, horizon, and terrain. A post-processing pattern dithering shader was also created and included in the source project, but not enabled by default (turned out quite garish).

The ambient background track samples sounds from freesound.org, and a small but very slowed-down snippet from a song by Rei Harakami.

Garry's mall collab map

2013

Garry's mall collab map

2013

Garry's mall is a shopping mall collaboration map for the Source engine game Garrys Mod, built using Hammer editor, and organized on Facepunch forums. The interior lobby and exterior car park (also toilets, one store, and secrets and easter eggs) was built by me, with the 12 store slots inside being filled by contributed stores created by 11 other people, alongside others who contributed billboard ads.

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