Point and click prototype

2013

Point and click prototype

2013

A point and click prototype, inspired by old Lucas Arts adventures games. The prototype implements a system where walk areas are defined with distance on the Y axis, as to scale sprites walking up and down. To navigate around levels, pre-defined nodes are interconnected with the player position, and Dijkstra's algorithm is used to find the shortest path. Below shows an example of the player navigating around a bend by pointing and clicking to the desired destination.

Created with PIXI.js and JavaScript, available to play in the link below. Debug features include path rendering to better see how navigation works.

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