Local multi-player collab game
A four player university group project (gameplay, character, and animation by me), with contributed sound-effects, music, map, and materials. Based around the mechanic of holding onto a gem until a timer runs out, while other players are able to snatch the gem away from you. Players can sprint for a limited time, and lay down bear traps that immobilize players or eventually disappear.
Requires 2 to 4 game-pads for multi-player.